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Project Genesis Planet Systems Lab
System stage 0 / 5

Interactive Unreal Engine research narrative

Building a planet-scale world that can survive orbital-speed travel.

This guided exhibit recreates the engineering path behind Project Genesis: from an early Blueprint cube-sphere, through CPU and GPU terrain experiments, to the quadtree system needed for a survival-crafting planet with real orbital travel.

Drag to rotate after the fly-by. Use the mouse wheel to zoom.
Drag to orbit · Scroll to zoom · Adjust the live controls
Initializing planet systems…