Building a planet-scale world that can survive orbital-speed travel.
This guided exhibit recreates the engineering path behind Project Genesis: from an early Blueprint cube-sphere, through CPU and GPU terrain experiments, to the quadtree system needed for a survival-crafting planet with real orbital travel.
Drag to rotate after the fly-by. Use the mouse wheel to zoom.
Stage 01
Cube-sphere topology
Drag to orbit · Scroll to zoom · Adjust the live controls
Initializing planet systems…
The visualization could not initialize. The written project explanation is still available below.
Desktop interactive exhibit
Project Genesis is available on a desktop browser.
The real-time planet visualization and its engineering controls are disabled on mobile to avoid heavy rendering, cramped controls, and unnecessary battery use.